STEP 1: Let's start by giving our robot a face! The shape of the face will be a square.

Shape sprites require specific pieces of information named arguments. Each argument controls something about the shape, like the location, size, or color. Otherwise, how would the computer know how to draw the shape?

  • Go to and drag out a Square.
  • Look at the code in the editor. The square's arguments in this case are (0, 0, 100, "blue").

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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  • Reset Code Editor
  • Codesters How To (opens in a new tab)